Crysis Warhead: Crysis Wars Patch3
Esta es la tercera actualización de Crysis Wars, modo multijugador de Crysis Warhead. Que trae como novedad un pack de mapas por navidad.
Descripción:
Fixes- Fixed:Several client and server crashes
- Fixed: Several memory leaks
- Fixed: "" in level names in levelrotation.xml will now work
- Fixed: Incorrect weapon recoil after zooming
- Fixed: Claymore mines sometimes did not detect enemy players
- Fixed: Potential exploits using client cvars
- Fixed: Players not able to skip intro movies
- Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
- Fixed: Saving of Favourite Servers and Last Played Server list
Improvements
- Balance: Reduced prices of AY and SMG
- Balance: Increased price of Shotgun
- Balance: Reduced price of the PS-Radar Kit
- Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
- Balance: Reduced Kill radius of any Explosive Weapons
- Balance: Adjusted splash radius of any Explosive Weapons
- Balance: Reduced rate of fire of the Grenade Launcher
- Balance: Adjusted C4 vehicle damage
- Balance: Increased LAW rocket Speed
- Balance: Increased AAA Rocket speed
- Balance: Increased AAA Rocket turn speed
- Balance: Adjusted AAA Gun damage
- Balance: Reduced splash damage of VTOL rockets against infantry
- Balance: Increased damage of Helicopter rockets
- Balance: Increased SOCOM damage
- Balance: Increased AY69 damage
- Balance: Adjusted Stand to Prone modifier for weapons
- Balance: Adjusted Stand to crouch modifier for weapons
Updates
- Added shortcut keys for Nanosuit modes
Patch 1.2 Balancing
Global
- Raised weapon spread (stand to crouch) multiplier to 2
- Raised weapon spread (stand/crouch to prone) multiplier to 8
- Limited recoil randomness to a minimum
Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope)
- Spread decrease of 15% while crouching (Gold: 0%)
- Spread decrease of 20% while proning (Gold: 15%)
- Spread increase of 100% while jumping (Gold: 25%)
- Recoil decrease of 15% while crouching (Gold: 0%)
- Recoil decrease of 30% while proning (Gold: 25%)
- Recoil increased for all weapons
- Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming
SOCOM
- Increased SOCOM damage from 17 to 18
SMG
- Max recoil reduced from 10 to 8
- Attack recoil reduced from 3.25 to 3
- Max recoil on x-axis reduced from 5.50 to 4.50
- Max recoil on y-axis raised from 2 to 2.50
SCAR
- Max recoil raised from 6 to 7
- Attack recoil reduced from 2.25 to 1.75
- Recoil decay reduced from 0.3 to 0.4
- Max recoil on x-axis raised from 4.5 to 5
- Max recoil on y-axis raised from 0.95 to 1.5
- Min Spread increased from 1 to 1.25
- Max Spread increased from 2.25 to 3
- Improved Recoil behaviour
FY-71
- Attack recoil reduced from 2.85 to 2.0
- Recoil decay reduced from 0.3 to 0.5
- Max recoil on x-axis raised from 6 to 7
- Max recoil on y-axis raised from 1.15 to 2
- Min Spread decreased from 1.15 to 1
- Max Spread decreased from 2.25 to 1.75
- Improved Recoil behaviour
AY-69
- Raised damage from 8 to 9
- Reduced reload time from 2.5 to 1
- Max recoil reduced from 10 to 8
- Attack recoil reduced from 3.25 to 3
- Max recoil on x-axis reduced from 5.5 to 5
- Max recoil on y-axis raised from 2 to 3
- Improved Recoil behaviour
Under Barrel Grenade Launcher
- Reduced the number of max clips from 10 to 3
- Increased the rate of fire from 40 to 50
- Decreased the damage from 200 to 130
- Reduced explosion min radius from 1.9 to 0.1
- Raised explosion max radius from 2.5 to 6
FGL-40
- Decreased rate of fire from 60 to 45
- Raised shoot delay from 240 to 600
- Raised damage of the EMP Grenade from 0 to 60
- Reduced explosion min radius for the EMP Grenades from 10 to 0.1
- Reduced explosion min radius for the Frag Grenades from 2 to 0.5
C4
- Reduced damage from 1000 to 150
- Reduced explosion kill radius from 3 to 1
- Raised explosion damage radius from 7 to 10
- C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…
/ 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry
AA Cannon
- Increased the rate of fire from 300 to 450
- Improved AACannon 1st person tracers
AA Rocketlauncher
- Increased Rocket speed from 200 to 350
- Increased Rocket show time from 0.035 to 1
- Increased Rocket turn speed from 340 to 400
Helicopter Missiles
- Raised damage from 240 to 280
VToL Missiles
- Reduced the rate of fire from 30 to 23
- Reduced explosion kill radius from 5 to 3
- Reduced explosion damage radius from 10 to 6
- Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)
Explosive Grenades
- Reduced explosion kill radius from 4 to 2
- Raised explosion damage radius from 5.5 to 6
LAW Missile Launcher
- Increased Rocket fly speed from 70 to 150
- Raised explosion min radius from 0 to 0.1
- Increased Rocket turning speed from 340 to 400
Power Struggle
- Reduced price of SMG from 100 to 75
- Reduced price of AY-69 from 90 to 50
- Raised price of Shotgun from 50 to 75
- Reduced price of Radar Kit from 100 to 75
- FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy
Crysis Wars v1.1 Changelog
Fixes:
- Fixed: Stand/Prone firing exploit by exaggerating spread of all weapons when transitioning
- from standing position to prone position
- Fixed: Inconsistency between the HUD score and the score shown in the scoreboard
- Fixed: Disconnection caused by cheat protection for levels saved by the map downloader
Improvements:
Improved: Player icon, cross hair and round start messages visibility against bright backgrounds
Updates:
Removal of online activation (ReleaseControl)
Support of Linux server
64bit version
Vista Parental Control file


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